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2.Video fundamentals

  1. 1Pixels & resolution
  2. 2Frame rate & refresh
  3. 3Color depth & chroma subsampling
  4. 4Video bandwidth
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← 2. Video fundamentals

Frame rate & refresh

How motion is built from still frames, and why 60 Hz vs. 30 Hz changes your whole signal path.

Chapter 27 minMotion sampler

Video doesn't really move. It's a rapid sequence of still images — frames — shown fast enough that your brain fuses them into motion. How many frames are shown each second is the frame rate, measured in frames per second (fps) or hertz (Hz).

Motion sampler
Real motioncontinuous
Captured24 frames per second
Frame interval

41.7 ms

Frames / minute

1,440

Data vs. 30 fps

0.8×

The top dot moves continuously. The bottom one only updates once per frame. At 6 fps the motion is obviously stepped; at 60 fps it's hard to tell apart from the real thing.

The common rates

RateWhere it comes fromTypical use
24 fpsFilm traditionCinema, many streaming movies
25 / 50 fps50 Hz power grids (Europe, much of Asia)Broadcast in those regions
30 / 60 fps60 Hz power grids (North America, Japan)Broadcast, computers, conferencing
120 fps and aboveGaming and high-end displaysSmooth motion; rare in corporate AV
24 fps
Where it comes fromFilm tradition
Typical useCinema, many streaming movies
25 / 50 fps
Where it comes from50 Hz power grids (Europe, much of Asia)
Typical useBroadcast in those regions
30 / 60 fps
Where it comes from60 Hz power grids (North America, Japan)
Typical useBroadcast, computers, conferencing
120 fps and above
Where it comes fromGaming and high-end displays
Typical useSmooth motion; rare in corporate AV

You'll often see odd-looking figures like 29.97 and 59.94. These are a legacy of colour television in 60 Hz regions, where the rate was nudged down by 0.1% to fit colour into the existing signal. Modern equipment handles both the round and fractional rates, but they are technically different formats.

Key idea

Frame rate belongs to the signal. Refresh rate belongs to the display — how many times per second it redraws its screen. A 60 Hz panel showing a 24 fps movie has to repeat frames unevenly to fill the gaps, which can cause a subtle stutter called judder.

Progressive and interlaced

In progressive video (the p in 1080p), every frame contains every line of the picture. Interlaced video (the i in 1080i) is an older bandwidth-saving trick from broadcast: each pass draws only the odd lines, then only the even lines, so each field carries half the picture. Modern displays are progressive, so interlaced signals have to be de-interlaced before display. You'll still meet 1080i from some broadcast and cable TV sources.

Why frame rate matters in AV

Double the frame rate and you double the data. A 4K signal at 60 fps needs twice the bandwidth of the same signal at 30 fps. That's the difference between a connection that works and one that doesn't — the very thing the bandwidth lesson at the end of this chapter puts numbers to.

  • Computers almost always output 60 Hz. Mouse movement and scrolling look sluggish at 30.
  • Conferencing cameras commonly run at 30 or 60 fps, depending on the camera and the platform's settings.
  • Shared content in a call is often sent at a lower frame rate than camera video, because slides change rarely and the bandwidth is better spent on sharpness.
In the field

“The laptop picture works, but the cursor feels laggy.” Check whether something in the chain has dropped the signal to 30 Hz — often a cable, extender or switcher that can't carry 4K at 60 Hz, so the source negotiated down.

Key takeaways

  • 01Video is a sequence of still frames; frame rate is how many are shown each second.
  • 0224, 25/50 and 30/60 fps are the common families; 29.97 and 59.94 are legacy variants.
  • 03Frame rate belongs to the signal; refresh rate belongs to the display.
  • 04Progressive (p) draws every line each frame; interlaced (i) alternates odd and even lines.
  • 05Doubling frame rate doubles bandwidth.

Check your understanding

Q1What does the 'p' in 1080p stand for?

Q2A 4K signal runs at 30 fps. Roughly how much more bandwidth does it need at 60 fps?

Q3A user says the mouse feels sluggish on the room display but the image looks fine. What's a likely cause?

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Color depth & chroma subsampling