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6.Microphones, loudspeakers & DSP

  1. 1Microphones & polar patterns
  2. 2Loudspeakers & coverage
  3. 3Gain structure
  4. 4DSP building blocks
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← 6. Microphones, loudspeakers & DSP

Gain structure

Setting levels so every stage sits well above noise and below clipping.

Chapter 610 minGain structure simulator

Every audio system is a chain of stages — preamp, converters, DSP, outputs, amplifier — and each one has a floor of noise underneath and a ceiling where it clips. Gain structure is the practice of setting each stage's level so the signal sits comfortably between the two, all the way through. Get it right and the system is quiet and clean. Get it wrong and no amount of EQ will save it.

Noise floor, headroom and dynamic range

TermMeaning
Noise floorThe hiss and hum a stage produces with no signal at all
Clip pointThe highest level the stage can pass before the waveform is flattened
HeadroomThe gap between the signal's peaks and the clip point
Signal-to-noise ratioThe gap between the signal's average level and the noise floor
Dynamic rangeThe gap between the noise floor and the clip point — the space you have to work in
Noise floor
The hiss and hum a stage produces with no signal at all
Clip point
The highest level the stage can pass before the waveform is flattened
Headroom
The gap between the signal's peaks and the clip point
Signal-to-noise ratio
The gap between the signal's average level and the noise floor
Dynamic range
The gap between the noise floor and the clip point — the space you have to work in

Speech isn't a steady level. Its peaks typically sit well above its average — roughly 10 to 15 dB — so a channel that looks fine on a meter can still clip on plosives and laughter. Headroom is what absorbs those peaks.

Gain early, then leave it alone

The golden rule: get the signal to its operating level at the first gain stage, and then run every stage after that close to unity (0 dB).

  • Too little gain at the preamp leaves the signal close to the noise floor. Boosting it later raises the noise by exactly the same amount — SNR lost at the start is lost for good.
  • Too much gain at the preamp clips the converters on peaks. Clipping can't be undone either; turning down later just makes quieter distortion.
Gain structure simulator
Preamp / A-D60 dB SNR
DSP processing60 dB SNR
Output / D-A60 dB SNR
Amplifier input60 dB SNR
Speech: average to peaks Clip point Noise floor
Peaks at the converter

-42 dBFS

Aim for peaks well clear of 0 dBFS but not buried — many integrators target roughly −20 to −10 dBFS.

SNR at the amplifier

60 dB

Once noise is amplified, no later stage can remove it.

Amplifier headroom

4 dB

Peak level below the amplifier's full-power input.

Teaching model with typical values: speech at −50 dBu average from the mic with 12 dB peaks, preamp EIN −126 dBu, converters aligned so 0 dBFS = +24 dBu with about 114 dB dynamic range, amplifier full power at +4 dBu. Real devices differ — read their specs.

Start with the low-preamp preset and compare it with the well-staged one: the output level is similar, but the noise floor is very different. Then try the hot preamp.

dBFS and alignment

Inside a DSP, levels are digital and measured in dBFS — decibels relative to full scale, where 0 dBFS is the largest value the converters can represent. Every DSP defines how analog levels map to digital ones; a common alignment puts 0 dBFS at somewhere between +18 and +24 dBu at the converters. Check the spec sheet: that figure tells you how much headroom a +4 dBu signal has.

Key idea

Modern DSPs process audio internally with so much precision that internal gain changes add essentially no noise or clipping. The real limits are at the edges: the analog preamp and the A/D and D/A converters. Focus your attention there.

A practical procedure

  1. Set every fader and output in the chain to unity (0 dB) and amplifiers to minimum.
  2. Have someone talk at a normal level, at the normal distance from the mic. Raise the preamp until speech peaks land comfortably below full scale — many integrators aim around −20 to −10 dBFS.
  3. Apply processing (EQ, dynamics, AEC). Keep the overall channel level near where it started.
  4. Set DSP outputs to drive amplifiers at an appropriate level, then bring each amplifier up until the room reaches the target level.
  5. Check the quietest and loudest talkers, and listen for noise with all mics open and nobody talking.
In the field

Amplifier input attenuators set all the way down, with the DSP output pushed up to compensate, are a classic cause of audible hiss in quiet rooms. The noise of everything before the amplifier gets amplified too — keep the amplifier gain high enough that the DSP isn't forced to its limits.

Key takeaways

  • 01Every stage has a noise floor and a clip point; gain structure keeps the signal comfortably between them.
  • 02Set the signal to its operating level at the first gain stage, then run later stages near unity.
  • 03Noise added early is amplified with the signal; clipping can't be undone by turning down later.
  • 04Speech peaks sit roughly 10–15 dB above its average, so leave headroom.
  • 05Know your DSP's alignment — how many dBu equal 0 dBFS — to judge headroom.

Check your understanding

Q1A mic channel has low preamp gain and the DSP output is turned up to compensate. What's the likely result?

Q2Speech peaks are clipping at the A/D converter. Where should you fix it?

Q3A DSP is aligned so that 0 dBFS = +24 dBu. How much headroom does a +4 dBu signal have before clipping?

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